Each time a significant prize-giving event nears, you'll find an outcry for introducing of new categories to recognize overlooked contributions and fill the spirits of followers who have specialized interests.
Another commentator previously argued advocating for terror-themed awards. That would rule. The same goes for board games, this being someone's personal cause. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request remains most pressing above others. The demand is this: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; it remains highly personal, and typically start arguments and end in fuzzy definitions. It's understandable that movie academies avoid this approach. However, it represents a necessary evil within the realm of video games, that demonstrate such variety they hardly constitute as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and for games of all stripes to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories successfully include many game types, allowing placement accommodating various experiences.
This doesn't apply to puzzle games. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, each quite distinct: building puzzles from a specific release, intense tile-matching from another release, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Simply put, no category fits.
Acknowledgment Issues
Many instances occur outstanding logic titles published annually without proper recognition during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, VR/AR Game, or the extremely competitive Indie races.
- One classic puzzle game got overlooked for anything in 2014
- A different innovative game was excluded that year
- Popular arranging title received no acknowledgment that year
- Only a few puzzle games managed to sneak into niche award types
Value of Brain-Teasers
Frequently they represent modest productions, however the design of the puzzle game holds tremendous importance. Well-known matching games stand as most popular titles in the world and have been for an extended period.
The legendary block-stacking game rivals well-known building titles competing to become best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational within interactive entertainment, and they are in conversation with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have this problem. One could readily select five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude many worthy titles.
And to reiterate, these include experiences without proper classification during prominent ceremonies. Puzzle game makers function at the hard edge interactive creation, creating some of the purest expressions of gaming itself. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.